Creative Toggl Track

If Programming Languages Were Games [Comic]

The only difference between programming and games is that games have win conditions.

JavaScript is Counter-Strike. It looks cool at first but gets worse the more you understand it. At least the community is nice (because they understand each other’s pain).

C++ is Dark Souls. You are killed by the tutorial.

Kotlin is Tetris: built by some Russians and is only famous because a big corporation is supporting it.

Haskell is Dungeons & Dragons. You talk about how you’ve been planning your first campaign for years and all the cool ideas you have, but honestly, are you ever gonna play it for real?

C is Tic-tac-toe: simple, unless you’re playing against the machine.

Java is Doom: runs on three billion devices, including printers and toasters.

Perl is hide-and-seek. Also, it doesn’t matter if you’re hiding, because no one is looking.

Swift is Monopoly: a lesson in corporate greed.

Assembly is a couple of nails and a plank: a poor man’s Lego.

PHP is an elephant beating you to death with a paddle ball.

What is Toggl Track?

Toggl Track is a time tracking tool. We originally made it for tracking our development hours back when we were a software development agency, but quickly released it to the public. That was more than a decade ago and since then Toggl Track’s become the go-to tracker for many people.

Recently we also added two other tools to our suite. First there is Toggl Plan –a stunningly beautiful and simple project management tool. Our newest offering is Toggl Hire, a hiring tool that uses automated skill tests to find the best candidates. All of these products were built because we needed them ourselves, so we think you’ll find them handy too!

What’s with the comics?

Comics are a way for us to blow off some steam and forget the daily horrors of developer life for a while. A bunch of us usually contribute to a comic depending on who happens to be annoyed by what at that given moment. 

We started with them a few years ago (you might remember the one about saving the princess with programming). We’ve made a bunch more since then, so if you’ve got time to kill just click that “Creative” tab at the top of the blog to check them out!

September 3, 2020