Team building games and activities are a great way to bond and bring your employees together. Whether they're done in-person or virtually, team building activities aid with coworker connections, communication and relationship formation in addition to brightening your team's day.
Not all team building games are suitable for all teams, which is why we've put together a list of some of our favorite team-building activities that are both exciting and insightful.
Team building games and activities for time strapped teams. All activities should take less than 30 minutes of participants' time.
Time: 15 Minutes
Number of Participants: 6-14 People
Items Needed: Tent Pole (or similar --- the stick must be long, thin, and light)
Goal: The group must lower the stick until it is touching the ground.
Split your group into two lines facing each other. Ideally, you should have an even number of people on both sides, however it is still possible to play with an uneven number.Ask your group to raise their arms and point their index fingers out. Lay the magic cane or helium stick across their fingers. The stick should be at the chest level height of the tallest participant to start. Once the stick is laying across participants fingers, tell them that their challenge is to lower this stick to the ground.
Everyone's finger must remain in contact with the stick at all times during the challenge. If it slips, they have to start from the beginning. Pinching or grabbing the stick with other fingers is considered cheating. Everyone must be standing on their feet when you start.
It sounds like a simple task, but it is deceptively challenging. At first, people will likely lift the stick or set it off balance. This can lead to confusion or perhaps even frustration among the team.
The tendency of the stick to float can lead group members to begin blaming others for the group failure. However, the group won't be able to succeed unless they shift from blaming to asking questions. The more open-minded and collectively responsible the group is, the more quickly they'll succeed.
This simple activity encourages communication and problem solving, since every member of the group is needed to complete the task. It also reinforces the idea that everyone is equally important, valuable and necessary for the team to succeed.
Follow Up Questions:
What was the groups initial reaction?
What we're their biggest challenges?
Did team work come easily or was it a struggle to get through?
What skill were used to succeed in the challenge?
Were any creative solutions purposed? How were they received?
Time: 20 Minutes
Number of Participants: 9-25 People
Items Needed: At least 3 puzzles with 50 pieces or fewer.
Goal: The group must complete a puzzle.
Split team members into equal groups of 4 or 5 people (though not ideal, it is possible to play with groups of 3). Give each group a different jigsaw puzzle. It is their tasks to solve the puzzle, however, there is a catch.
Each puzzle has had pieces of the other puzzles mixed in at random. Explain to all the groups that other teams may have the pieces they need. Members have to strategize, assign roles and barter with other teams to get pieces they need to complete their puzzle first.
This activity offers a dual challenge: firstly they need to solve the puzzle in a short period of time, secondly they need to convince the other team to trade them the necessary pieces. This is a particularly good activity if you want to strengthen your sales team or get team members to practice negotiating and strategizing skills.
Follow Up Questions:
Did you assign people on your team specific roles? Was there a leader? A negotiator?
What was your thought process?
Did you plan at the beginning? Did the plan change as time passed?
What was contributed to your success/ failure?
Time: 20 Minutes
Number of Participants: 5-15 People
Items Needed: Rope, shoe string, or pole
Goal: The entire team must cross over the top of the "electric fence."
In this activity, you will create an "electric fence" that teams must cross over without touching. To create the fence, tie a rope or shoe string to two chairs or other objects. The rope should be elevated to about waist-height. Position the team on one side of the rope.
To get from one side to the other, members must go over, not under, one at a time. They also must be touching another member of the group with at least one hand at all times. Participants should not make any contact with the electric fence at anytime. If they violate a rule, they must start the exercise all over again.
Because of the physical nature of this game (often team members will need to lift each other over the rope) it is not well suited for people with back, knee, or ankle injuries.
This activity motivates people to brainstorm ideas, problem solve and put their proposed plans into action. It also requires a high degree of trust and communication due to its physical demands.
Follow Up Questions:
What was your biggest challenge crossing the fence?
What did the group have to do or believe to be successful?
What was one positive thing you learned about your teammates in the course of this exercise?
What would you do differently next time?
Time: 25 minutes
Number of Participants: 4-30 People
Items Needed: Paper, writing utensils, A selection of everyday items (bottle cap, coin, key etc.) or pictures.
Goal: The artist must draw an item based only on the team's description of it.
Similar to Charades, but with a twist. Blind Drawing is a team-building activity that can be done in groups of 4-6. Each team must appoint one artist. Give the artist drawing materials and sit them with their back facing the rest of the team so they're not able to see the group.
The group then picks an item or picture from those supplied. They must successfully get the artist to draw this item or picture in 3 minutes. However they aren't allowed to tell the artist what the item is; they can only give indirect descriptions.
Say the team chose a photo of a bee. They can't say 'draw a bee' however they can give hints like 'buzz', 'yellow and black,' 'honey maker,' etc. The artist can not ask any questions and must draw only based on the descriptions.
When times up, groups should compare their drawings. It can be comical to see how badly they can turn out. The game can get people laughing and highlights how difficult giving instructions can be and how important it is to communicate clearly.
Follow Up Questions:
Was the artist confused? What was their thinking process?
Was there any descriptions that confused the artist?
What methods of communication worked the best for your team?
What leadership was demonstrated during the challenge?
What did you learn from the challenge?
Time: 30 Minutes
Number of Participants: 4-20
Items Needed: Smart phone, Reverse charades application or board game Goal: Teams use 60 second rounds to act out as many words as possible while only one person guesses.
In a normal game of charades, one person from a group stands up and acts out a word or phrase while the rest of the team tries to guess. However, in reverse charades, the scenario is flipped. The rest of the team must work together to act out a word or phrase while one person has to guess. You can play the box game version or download the mobile app.
In Reverse Charades, it is necessary for team members to communicate with each other. Because there is one person is guessing and everyone else is acting, everyone is involved throughout the entire game, making it a good pick for shyer or attention avoidant team members. No one can sit back while a few take on the challenge.
Follow Up Questions:
Time: 20 Minutes
Number of Participants: 2-20
Items Needed: Building materials (clay, toothpick, plasticine, legos) Goal: Recreate an object out of building materials only going off a verbal description.
In this game, divide the group into multiple teams. One person from each team is selected to view a hidden object or sculpture. They only have 10 seconds at a time to peek at the sculpture and must relay the information that they see to the rest of their group. The group must try to recreate the sculpture based on the peek person's description.
Players must trust the team member to describe it accurately and listen to their instructions. It can help break down management barriers if you select a lower-level person as the person to view the sculpture. In a different position than they are accustomed to, it pushes them to adjust, direct a team and communicate clearly.
Follow Up Questions:
Time: 15-20 Minutes
Number of Participants: 4-25
Items Needed: None
Goal: Create an interesting story one sentence at a time.
To do a Conducted Story, groups stand in a circle. One person may act as the conductor, who is responsible for moving the story along. The first person starts the story with a sentence like, "Mike went to the supermarket because..." The next person continues the story, "He needed eggs to bake a cake for.." The story continues on like this until it reaches the last person in the circle or goes around the circle a few times, depending on your group size.
The conducted story is a listening exercise that requires every team member to pay attention to what the others have said. It also stresses the importance of telling a seamless story and that unity and strong communication are needed to do that.
Follow Up Questions:
Time: 15-30 Minutes
Number of Participants: 3-25
Items Needed: None
Goal: To tell an entertaining story while incorporating team suggestions.
This is another activity that combines storytelling and teamwork but with a twist. People work in pairs or small teams of no more than four. One person is the storyteller while the others are the word givers. The word givers start off by giving a title that the storyteller must start talking about.
Then, as they are speaking, givers yell random words that storytellers must incorporate. The key is that the words should be unrelated to the topic to make it more challenging and interesting. For instance, in a story about, "Visiting the City," word givers should avoid relevant words like, "taxi", "skyscrapers", and "subway". Instead, they shout out unrelated words like, "coconuts", "T-Rex", "Big Foot", or "lumberjacks". You can see a combination of Swedish Story and Conducted Story here:
Storytellers will be put on the spot and have to think fast. It drives them to actively listen to the words the other members say and insert them into the storyline.
Follow Up Questions:
Did coming up with a story come naturally or did you find it to be a struggle?
Did your teammates suggestions help or hinder?
Do you prefer being the story teller or the word giver?
Time: 15-30 Minutes
Number of Participants: 3-15
Items Needed: Rope/String/Bandanas
Goal: Complete a goal while team's hands are tied together.
In this activity, divide groups up into teams of 2 to 4. Form members into circles facing each other and use rope or shoe strings to tie their wrists to their neighbours wrist. Then, give them a task that they must complete together with their hands tied.
A few examples of tasks that you can use are:
Make a sandwich.
Tie a ribbon.
Navigate through an obstacle course.
Complete a jigsaw puzzle.
Wrap a gift.
Because everyone's hands are tied, it will require the effort of each person to complete the task. The constraints can increase their creativity and push them to think outside-of-the-box. This will also require good and constant communication.
Follow Up Questions:
Time: 5-20 Minutes
Number of Participants: 2
Items Needed: 1 smart phone for 2 people
Goal: Complete a dance with another person.
Bounden is a mobile dance game designed to be played with partners with choreography by the Dutch National Ballet. A pairs holds a smartphone or tablet while instructions appear on the screen.
Holding opposite ends of the device, you tilt the phone around a virtual sphere following a path of rings, resulting in players swinging their arms and twisting their bodies. Sensors in the phone detect if the right moves are made.
This can be used as a great icebreaker for small groups. It also requires people to pay close attention and follow the instructions. As they continue, the moves can get more fast-paced or difficult, so they'll have to stay in sync and keep communicating to win.
Follow Up Questions:
Did you struggle as it got faster?
What types of communication did you use?
Was there anything you picked up on from your partner's non-verbal communication?
Time: 10-15 Minutes
Number of Participants: 4-25
Items Needed: Various random objects, one per each participant
Goal: Come up with alternative uses for everyday objects and have team members guess said uses.
Each participant is given an object and must demonstrate an alternative use for it. You can use anything from a basketball or plastic bag to a hula hoop or stapler.
Give the participant one-minute to silently act out their alternative use for the object; for example, a stapler could be used as a fork or a trumpet. While they're acting, others in the group try to guess what they're mimeing. Every person who correctly guesses the alternative use gets a point. Once the minute is over, the next person will do the same and so on.
The Game of Possibilities is a great way to bring out your team's creativity and quick thinking as well as a fun way to boost team creativity and innovation.
Follow Up Questions:
What was the most creative use someone came up with?
Did you struggle to come up with alternative uses?
Did it get easier over time?
Time: 30 minutes
Number of Participants: 2-16
Items Needed: iPhone, Dance Party ™ Application
Goal: Closely mimic movements of dancers to get points.
Although one of the most effective and quickest ways to bring someone out of their comfort zone is to get them to dance, dancing can be uncomfortable for people who shy away from attention. Dance Party solves this issue by having up to 4 participants dance at once.
You can download the Dance Party app from the App Store and set it up in your office. Players mimic the dance moves that the avatar performs on the screen. Encourage members to form teams and compete.
Dancing as a group takes the pressure and embarrassment out of dancing. Dance Party fosters healthy competition and energizes teams. Plus, the physical activity can help reduce feelings of stress and anxiety. Follow Up Questions:
Was there anyone who felt uncomfortable dancing?
Did it help to dance with others?
What's something you learned playing this game?
Time: 20-50 Minutes
Number of Participants: 2-10
Items Needed: Smartphone
Goal: Guess the word displayed on participants phone
You may have seen "Heads Up!" being played on the Ellen Show. It is a mobile app available for download on Android and iOS devices, in which one player puts the phone on their forehead, the rest of the players can see the word, celebrity, or other category on the card, but it is hidden from the person holding it. He or she has to guess the item on the card based on clues from their team.
Although it is a fun app usually associated with parties, it can be perfect for office team-building. The best part about the game is that you can use the preloaded decks or you can create your own decks. Make a deck that relates to your company or industry and test their knowledge while having some fun.
Time: 20-30 Minutes
Number of Participants: 2-20
Items Needed: Blindfold, masking tape, random assortment of items (for the mine field)
Goal: Team members must guide a blindfolded person through a minefield with only their words.
Minefield can be set up inside or outside, but make sure to clear the area to avoid any accidents. Place "mines" or objects in an obstacle area and mark a finish line with masking tape. Mines can be anything from styrofoam cups to cones, as long as they are soft with no rough edges.
The member that is going through the field, or obstacle area must be blindfolded. The other members of the team direct them through the minefield by giving them verbal instructions. If they hit an object, they must start over. The first team with all members across the minefield wins.
It can be difficult for some to trust their team members or to rely on someone else to help them reach a goal. Some may think they have to do it on their own. Minefield is an activity designed to foster trust in teams. It can help members that are resistant to collaboration become more open.
Follow Up Questions:
What was the most difficult part about giving instructions? What about receiving instructions?
How important was trust and communication?
What style of communication was the most effective? What didn't work?
Time: 14-45 Minutes
Number of Participants: 8-20
Items Needed: Tarp, 1-3 Balls
Goal: Guide a ball around tarp without letting it fall into a hole
Thought it may remind you of an activity you did in gym class, Hole Tarp can be a lot of fun, even for adults. It can be done with a tarp or plastic sheet and a few tennis balls.
First you must cut one or a few holes into the tarp. Once this is done, place your team evenly around the tarp. Have each member hold the edge with both their hands. Instruct your team to shake the tarp so it begins moves around like a wave. Once it is moving, throw in a ball.
Participants must navigate the ball around the tarp for the longest possible period without having the ball fall through one of the holes. If the ball falls through a hole or off the side of the tarp, your team must restart the game.
Alternatively, you can have the team guide the ball, circling each hole. The team wins the game when they successfully navigated the ball around the circumference of each tarp without having it fall into any of the holes.
Everyone on your team has to keep moving to keep the ball rolling. If someone stops, the ball will drop. This game relies on constant communication to achieve its final goal
Follow Up Questions:
How successful do you think you were?
Was there any forms of communication that worked better than others?
Did you assign a leader (formally or informally)? Did that help or hinder your progress?
Time: 25 Minutes
Number of Participants: 6-14
Items Needed: Items that can be used as platforms (milk crates, fabric square, tires, baseball base), 2 ropes or 4 cones
Goal: Cross the floor or ground by maneuvering across different objects.
If the phrase "the floor is lava!" brings back happy memories of your childhood, you'll like this team-building game. Lava Flow, also called River Crossing, is a game in which a group must cross the river of lava by jumping and maneuvering across different objects.
It's the team's task to figure out how to get the entire group from one side of the lava field to the other without touching the ground. The group should be given a limited number of objects, 2 or 3, that way they have to be moved and shared each time someone crosses.
If someone touches the floor at any point, then they will get burnt and must start over. The first team to cross the river with all members intact are the winners.
Follow Up Questions:
What was the hardest part of completing the task?
Did you have to start over at any point?
What could you have done to cross the Lava faster?
Time: 1-3 Hours
Number of Participants: 6-50 People
Items Needed: Scavenger hunt list, smartphones (optional)
Goal: Gather as many items on the list within a set period of time.
Scavenger hunts are one of the oldest ways to get people to interact and collaborate. But, there are still one of the most effective and fun. Smartphones and apps have made it possible to do scavenger hunts anywhere. You can even add in photo or video challenges and share an album within the organization.
You can do a simple scavenger hunt and keep it in the office or take it outdoors, which can be much more exciting. Create a list of items that groups must collect or tasks that they have to complete. They can be goofy, as long as it's possible to complete.
Some examples are: "Take a selfie with someone wearing a cat shirt" or "Grab a take-out menu and a fortune cookie from a Chinese restaurant." Set a checkpoint for people to meet when they finish.
Follow Up Questions:
Did anyone get all the items?
What was the most difficult item to get?
What was the most fun item to get?
Time: 40 Minutes
Number of Participants: 5-16 People
Items Needed: Twine/Rope , 2 vertical poles (2 trees, soccer posts, etc.)
Goal: Get everyone through a web of rope without touching the rope
Do you remember all those spy movies with the intricate laser security systems people had to maneuver through? Spider Web is kind of like that.
Create a maze of lines and shapes by stringing twine between vertical 2 poles. The end result should resemble a spider's web with some larger, easier holes and some smaller more difficult gaps. Teams must cross the spider web to reach the other side without touching the string or going in the same shapes as anyone before them.
The challenge gets harder as more people cross to the other side and requires everyone to remember and communicate with each other.
Follow Up Questions:
Did you start off with a strategy?
What did you learn as you got more people through the web?
Did your strategy change as you went along?
Time: 30 Minutes
Number of Participants: 4-40 People
Items Needed: Buckets, Balloons, Bricks, Disposable straws, Binder clips, Plastic Bags, String, Tape, Scissors
Goal: Submerge a ballon in a bucket of water using only the supplies given
Balloon in water is a great way to see how your team solves problems together, particularly when faced with limited resources. Each group must immerse an inflated balloon in a bucket of water for a minimum of 5 seconds. They can only use the provided materials to complete the activity.
Each group gets:
The brick goes in the bottom of the bucket of water. Teams have a minute to strategize and flesh out their plan and only 5 minutes to do the activity.
Only the provided materials can be used during the challenge. The 3 binder clips and inflated balloon given to the team cannot be altered in any way. Before starting the activity, the team has one minute to plan and they have to plan without touching the materials.
After planning, the team is given 5 minutes to execute their plan. The balloon must be fully immersed in the water before the 5 minutes is over. The balloon must remain immersed for at least 5 seconds, and the team must notify the trainer(s) when they are ready to be timed.
Follow Up Questions:
Did your first plan work?
How did you change your plan as time went along?
Did you have a leader? How were decisions made?
Did you have any disagreements? How did you resolve them?
Time: 30 Minutes
Number of Participants: 6-14 People
Items Needed: Water, Buckets, Several cups, 2 Pipes with holes drilled in them, and 2 Ping pong balls
Goal: Teams must retrieve a ping pong ball from the pipe by filling it up with water and floating the ball to the top.
This game can get a little messy, so it's recommended for outside. Leaky Pipe is a highly interactive activity that requires groups to work fast and efficiently together. You'll need water, buckets, several cups, 2 pipes with holes drilled in them, and 2 ping pong balls.
To win, teams must retrieve a ping pong ball from the pipe by filling it up with water and floating the ball to the top. Participants will need to work together using the cups to carry the water from the bucket to the pipe, relay race style with cups of water to fill it.
The pipe has holes drilled in it, so they will have to plug the holes as the water gets higher. To complete the challenge, each team will receive a bucket of water (which is placed 10 metres away from the pipe) and several cups. Remember to set a countdown, so they are racing against the clock.
Follow Up Questions:
Did you make a plan before you went to the bucket?
How did you decide who was doing what task?
What was the hardest part of this activity?
Time: 10-15 Minutes
Number of Participants: 15-20
Items Needed: Ball Goal: Have every participant say their name
For new groups, check out an icebreaker and memory game called Group Juggle. Participants form a large circle facing each other. If you have a large group, break into groups so there are no more than 20 people in each.
Throw a ball to one person. They will throw it to someone else, but must say that person's name first. The ball goes around the group like that until a pattern starts. Once the group seems comfortable, throw in more balls to increase the difficulty.
Follow Up Questions:
Does anyone remember everyones name?
Is there anyone who's name you still don't remember?
Time: 50 Minutes
Number of Participants: 4-25
Items Needed: Bags, Random objects
Goal: Create a 10 minute skit based on random items in a bag
Acting and improv exercises can be a humorous and energizing way to bring your team together. Grab Bag Skits is a short activity in which teams will get out of their comfort zones by creating fun skits.
Split the group into teams of 3 to 8 and have each team choose a bag. They don't know what is inside, but it is stuffed with unrelated and random objects.
Each team is given 10 minutes to put together a 2 to 3 minutes skit that uses each of the items. Every person in the group must take on a speaking role. Encourage groups to be as creative as possible. For example, they can use an apple as a meteor or a paintbrush as a witch's broom. Each team will preform their skit for the group.
Although some individuals may be more introverted, Grab Bag Skits can encourage them to get out of their comfort zone and connect with colleagues.
Follow Up Questions:
What did you enjoy about this activity?
Did you learn anything about others in your group?
Was someone acting as a director? How about a story writer?
Time: 15 Minutes
Number of Participants: 5-35
Items Needed: None
Goal: Have the team correctly line up in order of a specific criteria.
Ask the group to line themselves in order based on certain criteria. Make it more challenging by setting a rule that members can't speak to each other. You can do this as a get-to-know-you-better activity. Some examples are by:
Birthday
Height
Shoe size
Haircolor
Eyecolor
As members move around the room to organize themselves in order, you'll notice how they communicate to complete the task and who takes on the role of organizers or leaders.
Follow Up Questions
Did you make any assumptions when you were lining yourself up?
Did you learn anything new about your team members?
Did anyone take on the role of leader?
Time: 25 minutes to an hour
Number of Participants: 3-15
Items Needed: Smart phone (one per each participant)
Goal: To make others laugh while collecting 7 cards to win the game.
Evil Apples is a mobile app inspired by the party game, Cards Against Humanity. If you are unfamiliar with Evil Apples/ Cards Against Humanity, the idea is that one person has a game card that has a sentence which missing a word. Other players submit cards anonymously to fill in the blank. The person with the game card chooses the best, and often the funniest response.
Players will bond over laughs and may appreciate the creativity of other group members. You will need to be cautious how you use it --- some cards can be considered inappropriate or offensive (which for many is the fun of the game). However, you can download different decks that are more work-appropriate or use other card apps to create your own decks.
Time: 30 Minutes
Number of Participants: 3-8 Players
Items Needed: Smart phone or tablet, Jackbox games, video calling software
Goal: Every player will make a drawing based on a prompt. Players then submit a title for these drawings and try to pick out the real title from the fake ones.
Drawful is the perfect solution for remote teams. It can easily be played over Zoom or other video calling software, as well as in person.
In Drawful, each player receives an unusual prompt they need to try and draw on their phone in a limited amount time. After someone finishes and submits their drawing, everyone else submits a title anonymously that could fit the other player's drawing. These titles can be humorous or serious, it's up to each player. The goal is to find the correct drawing prompt while fooling others into selecting decoy answer. Bonus points are awarded to the decoys that are particularly clever or funny.
To play, buy and install Jackbox Party Games or Drawful in Steam. Create a video meeting with team members and share your screen. Start the game! Every player uses their phone or tablet as a controller, so it's important that everyone has access to a device. The game will run everyone through the instructions before playing so everyone viewing the screen share will get the gist.
Time: 1 Hour
Number of Participants: 2-5
Items Needed: Each participant needs a mobile device.
Goal: Work together to save the world from a growing pandemic.
Based on the cooperative board game, the Pandemic mobile app centres around teams working together to fight and cure deadly diseases. Each player has a specific role that they must fill in order to succeed. Roles can be anything from an engineer building satellites so the CDC can communicate to a scientist collecting data and samples to test for a cure.
The premise for the game is the perfect setup to teach risk management and foster teamwork. It shows that every role is needed to reach the long-term and tough goals.
Follow Up Questions:
Did you assign a leader?
Was there any disagreements? How did you resolve them?
Could you have done anything better?
Time: 1 Hour
Number of Participants: 2-6 People
Items Needed: PC/Mac or Mobile Device or Nintendo Switch
Goal: Score the highest number of points while laying tiles.
Another board game turned mobile app, Carcassonne focuses on laying tile to strategically gain control of map's cities, fields and other terrain with the end goal of earning the most points. The game is best played in groups of four players and as a pass-and-play for teams. Everyone can also play together or remotely on their own device.
With each new tile that is laid, individuals must adjust their strategy. It can get people thinking about how to formulate strategies and use logic to reach long-term goals.
Follow Up Questions:
Did you follow a short or long term strategy?
Did other player's moves change your strategy?
What do you think you need to do to be able to win the next game?
Time: 5-50 Minutes
Number of Participants: 4-10 People
Items Needed: Smart phone, tablet or PC/MAC (one per each participant)
Goal: To complete all tasks before being killed by the imposter.
Among Us is a multiplayer game that combines strategy with sci-fi. Individuals are assigned roles: either as one of the crew members on a spaceship whose goal is to complete their assigned tasks or an imposter who poses as a crew member and whose goal is to kill the majority of the crew members while sabotage the mission.
Similar to games like Mafia and Werewolf, the crew will gather after a dead body is fond to discuss who everyone believes may be the imposter. At the end of these gatherings, someone will be voted off the spaceship.
Players will find there's a strategy to sticking together with other crew members and collaboration is necessary to complete all tasks and find the imposter. Communication is also key to winning the game.
Follow Up Questions:
What strategy worked? Which one didn't?
What role did trust play in your game?
How important do you think communication is to winning the game?
Time: 1-100 Hours
Number of Participants: 2-Unlimited
Items Needed: Smart phone or table, Order & Chaos 2: Redemption
Goal: Team up and go on quests.
A fantasy MMORPG game like Order & Chaos 2: Redemption can bond your team together as they go on quests and develop strategies to overcome challenges. It can be download on Android or iOS devices. People can communicate, barter, form alliances and show what they are capable of when they work as a team.
Playing a fantasy multiplayer RPG game may seem like an unconventional way to build your business team, but it can foster real-world teamwork. It also taps into the imagination of your members and their ability to communicate.
Team building games and activities for teams with more time available. All activities should take between 30-60 minutes of participants time.
Time: 50 Minutes
Number of Participants: 8-16 People
Items Needed: Anything they could use to build a bridge. Some suggestions: tape, paper, marshmallows, straws, Legos, popsicle sticks or Jenga blocks.
Goal: Have two groups independently build bridge halves that must fit together.
To tap into your team's creativity and communication skills, try bridge build.
Divide into two different teams. Each must build half of a bridge with the materials provided. The goal is for the two bridges to have similar or identical design and be able to fit together when finished. The challenge is that the teams must be separated so that they can't see the other team or what they are building. But, they are allowed to communicate verbally or through chat (e.g. through Slack).
You can give them anything as building materials including: dry noodles & marshmallows, straws, Legos, popsicle sticks or Jenga blocks. Depending on what you use, you may want to also supply them with tape, paper and pens.
This exercise is good for developing communication, creative thinking, and leaderships skills.
Follow Up Questions:
What was the hardest part of this challenge? How did you overcome that?
Who was responsible for communicating designs between the teams?
When it came to communication, what worked the best?
Did you miscommunicate at any point? How did you fix miscommunications and get back on track?
Time: 40 minutes
Number of Participants: 5-16 People
Items Needed: cue cards, post-its or scraps of paper, pens
Goal: Participants must guess the name on their forehead using only yes or no questions.
If you have ever played the game "Heads Up", you'll be familiar with What's My Name.
Create a set of names, which can be celebrities and icons like Beyonce or Mickey Mouse or types of professions like actor, football player or doctor. You can use Post-It notes or tape and small slips of paper.
Have each person place a name on their forehead. Make sure that they can't see who it is. Set a timer and instruct everyone to move around the room asking different people yes or no questions until they guess correctly or time runs out.
This gets people to move around the room and interact with people they may not spoken with before. It also makes them more aware of stereotypes and categorizing others based on certain characteristics.
Follow Up Questions:
Was there anyone who didn't guess their name?
Did you talk to someone you hadn't spoken with before?
Time: 45-60 Minutes
Number of Participants: Unlimited
Items Needed: Cue or index cards
Goal: Find pairs
Similar to "Concentration", in which you flip over cards two at a time to try to find matching pairs, this activity focuses on learning and memory.
You can create cards with photos and names of team members or with company information like products, logos, and values. Face these cards down on a table and then break into teams.
Each team must find the pairs in the cards while only facing 2 cards up at a time. Time each group and whichever finds all the matches the fastest is declared the winner. Company concentration teaches employees more about your business while playing a fun game.
Time: 50 Minutes
Number of Participants: 5-20
Items Needed: Flip cart or white board, Markers
Goal: Come up with newspaper headlines that describe company or department achievements in the future.
With this team-building exercise, you can boost creativity and get an inside look at how your employees see the future of your business. To do All the News, you just need a few newspapers, whiteboards, markers, pens and paper. Each team is given a newspaper and asked to come up with different headlines that cover what the company or department will be doing in the near future. They can create as many as they want and as far in the future as they want.
Groups share their headline ideas with the rest of the team and get feedback. All the News is useful for entrepreneurs and business owners that want to get an idea of the company's future direction and start setting some new goals.
Follow Up Questions:
Did you all agree on the headline?
Did anyone have a conflicting view of the future?
What steps do you think the company/department would need to take to make this headline a reality?
Time: 1-4 Hours
Number of Participants: 5-50
Items Needed: Character descriptions, Clues, Dinner
Goal: Work together to find who the murderer was
A Murder Mystery Dinner is an interactive activity that will require everyone to get involved. There are several companies that will design murder mystery dinners specifically for business groups. Actors will provide an entertaining story and set clues in place for your team to decipher.
But, you can also host your own murder mystery dinner party which may be more cost-effective and intimate. Learn more about Murder Mystery Dinners here. Either way, your group will rally around the main goal─solving the mystery and finding the culprit. It's ideal for problem-solving and critical thinking.
Follow Up Questions:
Did you suspect the murder?
Was there anything you thought gave them away?
When did teamwork help you the most?
Time: 50 Minutes
Number of Participants: 6-30 People
Items Needed: Powerpoint karaoke slides, projector or screen
Goal: Create a presentation on the spot from slides participants have never seen.
If you want to test your team's presentation skills and see how they react in fast-paced or high-pressure situations, play PowerPoint Karaoke (also called Powerpoint Roulette or Battledecks). Groups are given a set of slides that they haven't seen before and must give a presentation based on those slides.
This is a more intense version, but you can adjust it so that groups are given a few minutes to view the slides and prepare before giving the presentation. It requires groups to think quickly and work together to pull off a difficult task with a short time to plan.
Follow Up Questions:
What was the hardest part about presenting?
Was this more difficult than a regular presentation? Why or why not?
Who do you think did the best presentation?
Time: 30-50 Minutes
Number of Participants: 6-50 People
Items Needed: None
Goal: Act out a impromptu slideshow
Similar to Power Point Karaoke, slide show is a improv game which involves a group presentation. One person in a team will tell a story of an adventure or process. This could be anything from traveling through the jungle or navigating around a city to building a house or planning a large dinner party.
The other team members must act as the slideshow or visuals for the presentation. With each section that the presenter says they must demonstrate the scene. Add in random props to make it more exciting.
Slideshow sparks creativity and pushes members to think on their feet. It also shows how they support each other throughout the process.
Follow Up Questions:
Did you enjoy the activity?
What was the best moment?
How did you use team work in your presentation?
Time: Long Term
Number of Participants: Unlimited
Items Needed: Notebook, Pens
Goal: Get to know employees over a long term period of time
Some businesses may do team-building activities once for new employee orientation or once or twice a year for a company retreat. Although team-building activities help to bring your group together, you don't have to limit them to only one time a year. Doing team-building games more often prevents your team from drifting apart over time.
Companies like Zappos have incorporated a culture book. It is a long-running team-building activity that can be done every day. In a common area like a break room, leave a book with markers or pens. On each page, you can leave a prompt or ask a question for each day. Encourage employees to leave quotes from movies they are watching or books they have recently read.
This can also be done virtually in work chat apps like Slack by using Geekbot's Pizza Toppings preset, which brings up a fun question for your team to answer once a week
Time: 40 Minutes
Number of Participants: 8-16 People
Items Needed: Team Brief, scoring sheet
Goal: Rank items given based on a hypothetical scenario.
Want to see how your team makes decisions? Set up a hypothetical scenario, in which an accident strands the group in a body of water. The traditional team brief in All Adrift is that your boat catches on fire and you have to abandon it. You only have a few minutes to grab items. Some examples are: First Aid Kit, rope, canned food, water, a bucket, a knife, a compass and a blanket.
First, individuals should write down the items that they would grab from 1-10 in the order of most important. Then as a team, they have to decide and agree on which 10 are the top priorities.
Groups should have about 30 minutes to complete the entire activity and come to a consensus. There is also a scoring sheet that they should use to rate their decisions. All Adrift helps you see that you can often make smarter decisions as a team with combined knowledge than on your own.
These activities may give you the inspiration and motivation to build stronger and more successful company teams. But, remember there are other opportunities to bond your team, so don't stress too much about planning out everything in exact detail.
It could be as simple as holding monthly team Happy Hours. Focus on creating shared memories and finding common ground.
Teams of 20+ are eligible for a personalized demo to see how Toggl Track can meet your time tracking goals